This is going to be the week of super-short (or super short?) posts because I just have tiny gaps of time between classes, meetings, and conferences with students.
In "The Rhetoric of Video Games," Ian Bogost argues that instead of using video games as pedagogical tools, "supplementing and replacing lesson plans for concrete, factual learning, such as principles of chemistry," educators should "consider adopting video games as artifacts to be discussed alongside traditional media in subjects like literature, language arts, history, and art, teaching game playing as an argumentative and expressive practice alongside reading, writing, and debating" (136).
While I didn't do exactly this, and while I wasn't using video games, I led an activity today in my English 102 classes that begins to address Bogost's suggestion, I think. The class is having a hard time talking abstractly (and even with student sample essays) about the "critical" part of "critical inquiry." (For background, we have also been talking about—and troubling—the distinctions between "information-based" and "inquiry-based" research.) So I asked them today how they would describe Facebook to someone who isn't familiar with it (like their parents, although I told them my mom is on Facebook and they were properly horrified [not that I am...love you, Mom!]). We had fun with this, talking about everything from photos, to privacy settings, to the "What's your stripper name?" application. Then I moved to a different part of the chalkboard and asked them to begin asking questions about Facebook. As they began suggesting questions, I—and sometimes other students—worked to complicate them. So, for example, the question "How do you decide what friends to add?" led into more critical questions about constructing identity, discourse communities, constraints, and the long-term implications of online social networking.
Like I said, it's not exactly what Bogost is suggesting, but I think we were learning from the rhetoric of Facebook, rather than just using it as a pedagogical tool (although, of course, I was doing that, too). Whether a social networking site like Facebook would be considered procedural rhetoric is another question. Like video games, it does seem to call for a new understanding of persuasion, one that is not adequately accounted for by verbal, written, and visual rhetorics (125). But I haven't yet worked out how I would understand a site like Facebook in terms of process.
Wednesday, April 9, 2008
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1 comment:
Marla:
Wow, I'm glad you used it in your class. My project for this class is looking at ways Facebook can be used in the classroom, not just as a tool, but as something to learn from.
What's funny is, danah boyd, the most prolific and famous scholar of SNSs, claims that they should not be used in the classroom, for various (and often good) reasons. However, I'm investigating the ways that they can, and should, be used. I think your lesson is fantastic, and I might steal it -- with your permission, of course -- both in my class and my project.
I, too, have been grappling with the ways that Facebook persuades us into doing (or adding) things in certain ways, not to mention certain tastes, etc. I'm not sure that it necessarily requires a process, unless you consider it a process of socialization -- the socialization of the Facebook society/culture. I have literature if you'd like it!
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